Microsoft kicks off FY20 with flat gaming revenuesCompany no longer reporting Xbox Live MAUs as it prepares for next console generationRebekah ValentineSenior Staff WriterWednesday 23rd October 2019Share this article Recommend Tweet ShareCompanies in this articleMicrosoftMicrosoft’s quarterly financial reports have been thin on gaming information for quite some time now, but its Q1 2020 report appears to be ready for this console generation to be over with already.Its otherwise sturdy company-wide financials ($33.1 billion in revenue for Q1 2020, up 14% year-over-year) don’t offer much in the way of specifics on the gaming side of things. Xbox content and services revenue was up a measly 1% year-over-year to $2.5 million, and overall gaming revenue was down 7%. In its slide presentation, Microsoft notes that Minecraft and subscription services did the bulk of the work, offset by “a high prior year comparable from a third-party title.”In its Q10 form, Microsoft specified that hardware sales were down 34% year-over-year.Additionally, in Microsoft’s earnings call, CFO Amy Hood stated that the company expects a Q2 decline in gaming revenues in the mid-20% range due to continued drop in console sales through the end of the generation, as well as lowered comparable content revenue due to fewer major title releases.It’s worth noting that this is Microsoft’s first quarterly report with its new gaming-focused metric, called “Xbox content and services revenue growth,” which falls under “More Personal Computing” and replaces the old reporting metric of Xbox software and services revenue alongside Xbox Live MAUs. The most recent number we have on the latter is 65 million MAUs, from their full-year report back in July.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Overall, the More Personal Computing segment saw $11.1 billion in revenue, up 4% year-over-year. This segment also includes Windows OEM, Windows commercial products, cloud services, search advertising revenue, and Microsoft Surface revenue.Update: Updated after publication to add hardware sales decrease and gaming segment revenue total.Update 2: Added Amy Hood’s statement about Q2 revenue declines from the conference call.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesApple questions credibility of Xbox testimonyiPhone maker asserts that Microsoft did not produce evidence to back Lori Wright’s claims of unprofitable consolesBy James Batchelor YesterdayEpic pushed for subscription-free multiplayer on Xbox ahead of Apple battleCEO Tim Sweeney told Xbox boss Phil Spencer that “certain plans for August” would create an “extraordinary opportunity”By James Batchelor 7 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.